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This is an Unreal Engine 5 blockout of a level with bespoke mechanics that I made after being inspired by a character from a tv show.
The abandoned manor be-longed to an evil family. The ruins are being raided by Cultists, in search of a family heirloom, the "Relic."
The player is a descendent of the evil family, trying to re-deem himself and make sure no one harnesses powers within the Relic for nefarious purposes.
This project took 6 months fulltime hours spread out over a little more than a year to complete.
Project Overview
Game manual like those in physical cases




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My main sources of inspiration include Alucard from Castlevania and the mansion from Darkest Dungeon
Topdown under construction
Design Goals
Comic style intro, attention-grabbing opening cinematic
Playable linear experience with a twist and back-tracking that introduces contrast
Emphasize movement abilities through level design, teach these
Primarily sword-based duelling, some ranged combat but scarce ammo
Offer a couple options to approach encounters*
Present a variety of enemies
Implement a secondary objective
Combat, valve, and key gating
A boss battle**
Environmental storytelling and
an over-arching narrative
Reward exploration with a unique moment, items to buff the player, and narrative notes
Feature a few scripted sequences so the level has life and "reacts" to the player
*Different paths, not so much playstyles, because I wanted to focus on a core experience
**Unfortunately only exists as a storyboard at the end of the level
Early Development



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Screenshot from Mordhau

Blockout Iteration
Under Construction
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