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level design

by Alex Flont

Blockout teaser, with music by Matthew Pablo and Alexandr Zhelanov from OpenGameArt.org

This is an Unreal Engine 5 blockout of a level with bespoke mechanics that I made after being inspired by a character from a tv show.

The abandoned manor be-longed to an evil family. The ruins are being raided by Cultists, in search of a family heirloom, the "Relic."

The player is a descendent of the evil family, trying to re-deem himself and make sure no one harnesses powers within the Relic for nefarious purposes.

This project took 6 months fulltime hours spread out over a little more than a year to complete.

 

Project Overview

Game manual like those in physical cases

My main sources of inspiration include Alucard from Castlevania and the mansion from Darkest Dungeon

Topdown under construction

Design Goals

Comic style intro, attention-grabbing opening cinematic

Playable linear experience with a twist and back-tracking that introduces contrast

Emphasize movement abilities through level design, teach these

Primarily sword-based duelling, some ranged combat but scarce ammo

Offer a couple options to approach encounters*

Present a variety of enemies

Implement a secondary objective

Combat, valve, and key gating

A boss battle**

Environmental storytelling and
an over-arching narrative

Reward exploration with a unique moment, items to buff the player, and narrative notes

Feature a few scripted sequences so the level has life and "reacts" to the player

*Different paths, not so much playstyles, because I wanted to focus on a core experience

**Unfortunately only exists as a storyboard at the end of the level

Early Development

Screenshot from Mordhau

Brainstorming character mechanics

Blockout Iteration

Under Construction

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