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by Alex Flont

level design

A blockout of a mysterious manor on a small peninsula. Singleplayer, custom melee combat mechanics and movement abilities, dark fantasy elements

Made in Unreal Engine 5.4

Descendent of Devilry

A blockout of a Nuclear Plant for a 5v5 bomb defusal, tactical shooter

Made in Unity

Nuclear Plant

A sci-fi practice blockout of a DLC concept for Halo: Combat Evolved, inspired by the book Halo: The Cole Protocol

Made in Unreal Engine 5.3

Halo: Infinite Spoils

About

As a GIS Analyst (Geographic Information Systems), I create maps with data for environmental and trans-portation projects across the U.S. I'm currently based in Denver, Colorado. I love games and in my spare time, I  design levels.

I'm currently exploring ideas for a future project and I think it would be fun to collaborate with other designers to make something cool.

Contact: aflont.design@gmail.com

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