top of page

Halo: Infinite Spoils is a level based on the game Halo: Combat Evolved (Halo: CE) and the book Halo: The Cole Protocol. This project started as practice making a level design document (LDD), inspired by Steve Lee's Level Design Jam 5. The prompt was "Create a LDD based on an existing game." After creating the LDD, I chose to use it for a blockout exercise using Unreal Engine 5, as an introduction to the engine.
This blockout was published to Itch.io:
bottom of page